World Health Organization Classifies ‘Gaming Disorder’ as a Mental Health Condition
With the release of games like Fortnite, Minecraft and FIFA, it was only a matter of time before playing your favorite games for hours on end would become a health issue.
Parents across the globe are worried about their children’s mental health state, as some play for hours and hours with their friends on these highly addictive games, and now the World Health Organization has announced that ‘gaming disorder’ will now be classified as a mental health condition, which will require treatment. Some people see the logic in this and have compared it to gambling, as gambling elicits a feeling of excitement, and can become very addictive, which is similar to when you play games like Fortnite. Both produce feelings of happiness, excitement and sometimes even a sense of worth, as it makes people feel good about themselves. Unfortunately, people keep going to games, or gambling to get this feeling, which therefore produces addictive behaviour.
This makes perfect sense. And important today with the current climate of the video game industry where micro transactions and pay for perks are becoming the norm in mainstream gaming. Very similar affect to the slot machine reward system that triggers addiction. https://t.co/FzHclqmzVA
— Brandt Brickell (@brandt_brickell) June 18, 2018
So "Gaming Disorder" is now actually recognised.
If this isn't the wake up call people need that the mental health crisis sweeping our species is due to rabid corporatist capitalism, I don't know what is. pic.twitter.com/AdHsB9B1dU
— Steve Topple (@MrTopple) June 17, 2018
Controversial but overdue. Likely to be the new ADHD – heavily misdiagnosed, stigmatized and weaponized by frustrated parents & older folk.
But in a world being overtaken by AI, this is a baby step in the right direction for research in our field. https://t.co/aOLPQ89rvd
— Brittany-Marie? (@JamaicanSlayage) June 18, 2018
However, some people think that the WHO and parents are being over the top and dramatic and that kids are just being kids and playing games that are fun and exciting. Even some have suggested that these games are keeping young teenagers safe, and are helping them to meet new people, making them more social, but also straying them away from other dangers such as drugs, smoking and alcohol, which usually are experimented with when young teenagers meet new people and want to try new things.
#bbcbreakfast gaming disorder sounds ridiculous. Bringing down a whole genre of entertainment because kids are spending too long on them. Gaming helps people already secluded meet new people, kids on games are not out on the streets smoking or taking drugs.
— The Claire Cast (@TheClaireCast) June 18, 2018
OMG watching television news "reporting" on the WHO gaming addiction story pic.twitter.com/ET0aiPxQSX
— Keith Stuart (@keefstuart) June 18, 2018
Imagine threatening to call the doc on your Fortnite-addicted friend https://t.co/caPAu77Cli
— Ryan Chen (@ryanjengchen) June 18, 2018
Although, in the world today where many people meet their friends over the Internet and through a screen, the joy in actually being social has decreased, and, personally, I feel like this is a step in the right direction, as not only children and young teenagers are spending hours on these games, but adults too, which could cause other health disorders in the long run.
What do you think? Do you think the WHO have taken it too far this time? Do you feel like this is a step in the right direction? Let us know in the comments, or on Twitter at @WhatsTrending.