Summary:
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PS2 classics like Tomb Raider: The Angel of Darkness and Driv3r show their age with clunky controls and outdated mechanics.
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Resident Evil Outbreak and The Getaway suffer from sluggish gameplay and frustrating design choices that hinder enjoyment.
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Games like Shadow the Hedgehog and Jaws Unleashed struggle with awkward mechanics and repetitive gameplay, making them tough to revisit.
PS2 blessed us with some of the most memorable games of all time, but not everybody is still looking so good. It can be easy to forget sometimes that nostalgia makes us blind, but boy is it hard nowadays to even play a good PS2 game with things like clunky controls, aged graphics, busted mechanics and non-existent compatibility. These games were once beloved, but going back to them today may feel more like a battle than a groovy throwback. Whether the reason is dodgy camera angles, lumbering game mechanics or technical hitches, these classics serve to remind us how far gaming as a whole has come.
Tomb Raider: The Angel of Darkness
Tough controls and clunky jumping mechanisms just make the simplest of tasks frustrating. With sluggish combat and complicated degree layout, it’s tough to enjoy these days. Its uneven pacing contributes to the task.
Driv3r
This motion-driving recreation suffers from buggy AI and bad collision detection. Driving feels floaty, and on-foot sections are notoriously clunky. The missions become frustrating in place of fun.
Resident Evil Outbreak
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The game’s gradual controls and outdated online capabilities make it tough to revisit. Character motion feels heavy, and the constant camera adds to the problem. The loss of current matchmaking is a large setback.
The Getaway
Its realism-centred design ends in stiff controls and no HUD, making navigation tricky. Combat feels unresponsive, and the checkpoint system is punishing. It might also be overly challenging for modern gamers.
Shadow the Hedgehog
The chaotic degree design and awkward capturing mechanics make gameplay messy. Camera angles often get caught, ruining rapid-paced movement. The couple of endings feel repetitive.
Jaws Unleashed
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While fun in concept, the clunky targeting and stiff swimming controls ruin the experience. Missions feel repetitive, and the camera struggles underwater. The combat lacks precision.
Siren
The stealth mechanics are slow and unforgiving, making it hard for brand-new players. Enemy AI is unpredictable, making development stressful. The dark environments make navigation stressful.
Bully
The controls are stiff, and the combat is repetitive in comparison to fashionable requirements. Navigating the arena can feel gradual, and mini-video games lack polish. It shows its age despite great storytelling.
State of Emergency
The chaotic crowd mechanics are fun at first, but quickly become overwhelming. Enemy patterns are repetitive, and controls feel sloppy. The missions lose excitement fast.
Enter the Matrix
This ambitious film tie-in suffers from glitchy fights and inconsistent visuals. The driving missions feel unpolished, and the picture-taking mechanics lack accuracy. Its technical troubles make it difficult to finish nowadays.